This is clearly a problem with your coding. Originally posted by Castiel:This is still broken, I can't join other player's multiplayer hosted matches and my friends can't join my multiplayer matches. This is not an issue with my PC or internet connection, i literally have hundreds of multiplayer games in my library and they all work perfectly fine. We do not have any weird characters in our steam names. We are all in each other's friends list in steam and constantly play other coop games in steam together without any issues. The same thing happens in reverse if my friends host the games. If I join on the the client in those 5 seconds, I can join but my game crashes.Ģ) If I start a friends only game, the server appears briefly on the server list (this time in RED color not joinable) and then disappears.ģ). It then disappears when the host load reaches 90%. Zombie Apocalypse: All the materials for the game so far essentially present a small medieval-era island completely taken over by the "possessed", who are all reduced to a state pretty much equivalent to that of a zombie.This is still broken, I can't join other player's multiplayer hosted matches and my friends can't join my multiplayer matches.ġ) If I start a public game the game appears in the server list (in GREEN color) for about 5 seconds on the other PC.You All Look Familiar: The price of a small developer creating massive hordes is that there are only a couple of male and female possessed models, at least in the pre-alpha footage.Sprint Meter: Pre-alpha footage shows a pretty traditional green bar in between the health and mana ones, which is consumed through running or swinging your weapon.Spin Attack: The player performs a full spin with their melee weapon in the pre-alpha footage, which deals plenty of damage to all enemies around them, and also somehow generates flames.The footage even ends with the demon using this attack a second time to outright knock the player from the tower roof they were on. Shockwave Stomp: The fire demon seen at the end of the pre-alpha can generate a ring of flame around itself, which also knocks the player back a fair amount.They also lose that battle, with the demon able to use its magic to throw the player from the roof. Rooftop Confrontation: The pre-alpha footage culminates with the player hacking their way through the possessed knights on the floors of the tower to reach the top, where they confront a proper burning demon, as opposed to the zombie-like possessed they encountered earlier. Playing with Fire: The demon seen in the pre-alpha has fire attacks.
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